I find it funny that others are bitching about open-source on EmuTalk. Then, if you're impressed, and also experience this 'throttling', you might possibly be able to help out? If you haven't tried this combination of emulator/mod/plugin (I suspect you will have) I would definitely recommend you try it out. May possibly be fixed by a video plugin update in the future? Your plugin is by far and away the best for getting the bets mixture of graphics and fps, and I was wondering if this little issue is anything that the magnums), also it can occur after turning a corner. This 'throttling' occurs somewhat randomly, sometimes by selecting particular weapons (e.g. However with Perfect Dark, I also get a nearly constant 60fps, but occasionally it 'throttles' down to 30fps, which, strangely, can be fixed Now, Goldeneye runs at 60fps at all times and I've finally got the sky! Perfect. I am currently using 1964 0.85 (with PistolGrip's unofficial 0.85 exe) and also using your awesome 1.6.1 video plugin. Was wondering if you could help me with something.
Legend of Zelda Ocarina of Time: end of game subscreen issues.Mario Kart: racetrack frame buffer support.Mario Kart: fixed whomps in bowser castle.Lego Racers: fixed players going out of sight.GoldenEye 007: fixed calculations of sky triangles.F-Zero X: fixed potential triangle overflow issue.Dragon Sword: menu text drawing and scaling fixed.Banjo-Tooie: fixed puzzle rendering and other regions.Bakuretsu Muteki Bangaioh: sprite edges should look correct.40 Winks: fixed strange texturing issue.
1080 Snowboarding: fixed europe region effects.bugfix: fixed microcodes for Blast Corps, Body Harvest, O.D.T.bugfix: fixed a problem where the plugin could crash if it ran out of video memory.updated layout to be more like 1.7 changes.ported the polling order from 1.7 which should be more reliable.configuration dialog gamepad polling stops at first hit now properly.Disney's Tarzan and Hydro Thunder (Midway) have audio now due to buffering changes.